

I have the Gameport disabled on my SBPro2.0 but P330 still seems to have a conflict elsewhere. Instead, I'm now using it for just Midi with its Midi I/O set to P300. When trying to use the AWE64 Gold for Sound Effects/Digital Card while also using its Gameport for a midi synth like the SC-55 the game will freeze during the intro cutscene. I've revised the topic title to reflect the dual soundblaster +SC55 situation to further help anyone who looks up either topics - and also my future self when I inevitably forget 5 years from now I forgot how much authentic retro gaming made a game out of just getting the damn thing working. How can I troubleshoot this? Reply 1 of 8, by infiniteclouds What should this be set to? Digi_IO is correctly set to 544 (decimal for the hex 220), IRQ 7, card 3 (Soundblaster Pro) and dma 1. The only thing I can think of is that when I edit the CYB.CFG file the "digi_drq" value remains at -1. I can select Roland as my music card and it picks up and plays my SC-55 (which is plugged into an AWE64G that I'm using for MIDI only) no problem. I get the same error if I manually configure The I/O, IRQ and DMA. If I choose "Soundblaster" it hangs for a sec, throws no error and then gives me control again but choosing "Test digital card" gives the error "Test Complete.

However, when I use the SS Setup/Installer and choose any of the following options get "Auto-Detect Failed". I have a SB Pro 2.0, A=220, IRQ=7 DMA=1 as my jumpers and set blaster environment - which in testing is detected by Wolfenstein 3D.
